Book Chapters

  • Aziz, E.-S., Zhang, Z., Zhang, M., Chang, Y., Esche, S. K. & Chassapis, C. (2017). Collaborative virtual laboratory environments with hardware in the loop. Accepted for publication in: Cyber-physical Laboratories in Engineering and Science Education, Azad, A. K. M., Auer, M. E., Edwards, A. & de Jong, T. (Eds.), Springer.

Journal Publications

  • Zhang, Z., Zhang, M., Chang, Y. & Esche, S. K. (2017). Ergonomic design of a virtual proctor system with reliable face recognition and tracking. Submitted for publication in International Journal of Human-Computer Studies.
  • Zhang, Z., Zhang, M., Chang, Y., Esche, S. K. & Chassapis, C. (2017). Immersive educational systems with procedure-oriented combinations of real and virtual environments. Submitted for publication in Computer Animation and Virtual Worlds.
  • Zhang, M., Zhang, Z., Chang, Y., Aziz, E.-S., Esche, S. K. & Chassapis, C. (2018). Recent developments in game-based virtual reality educational laboratories using the Microsoft Kinect. Accepted for publication in International Journal of Emerging Technologies in Learning.
  • Chang, Y., Aziz, E.-S., Zhang, Z., Zhang, M. & Esche, S. K. (2016). Usability evaluation of a virtual educational laboratory platform. Computers in Education Journal, Vol. 7, No. 1, pp. 24-36.
  • Zhang, Z., Zhang, M., Chang, Y., Esche, S. K. & Chassapis, C. (2016). Real-time 3D reconstruction for facilitating the development of game-based virtual laboratories. Computers in Education Journal, Vol. 7, No. 1, pp. 85-99.
  • Zhang, M., Zhang, Z., Chang, Y., Esche, S. K. & Chassapis, C. (2015). Kinect-based universal range sensor and its application in educational laboratories. International Journal of Online Engineering, Vol. 11, No. 2, pp. 26-35.
  • Zhang, Z., Zhang, M., Tumkor, S., Chang, Y., Esche, S. K. & Chassapis, C. (2013). Integration of physical devices into game-based virtual reality. International Journal of Online Engineering, Vol. 9, No. 5, pp. 25-38.

Conference Publications

  • Zhang, M., Lotfi, N., Zhang, Z. & Esche, S. K. (2017). Development of automatic reconfigurable robotic arms using vision-based control. Proceedings of the 2017 ASEE Annual Conference & Exposition, Columbus, Ohio, USA, June 25 – 28, 2017.
  • Zhang, Z., Zhang, M. Chang, Y., Esche, S. K. & Chassapis, C. (2016). A virtual laboratory combined with biometric authentication and 3D reconstruction. Proceedings of the ASME International Mechanical Engineering Conference & Exposition IMECE’16, Phoenix, Arizona, USA, November 11 – 17, 2016.
  • Chang, Y., Aziz, E.-S., Zhang, Z., Zhang, M. & Esche, S. K. (2016). Evaluation of a video game adaptation for mechanical engineering educational laboratories. Proceedings of the 46th ASEE/IEEE Frontiers in Education Conference, Erie, Pennsylvania, USA, October 12 – 15, 2016.
  • Zhang, Z., Zhang, M., Chang, Y., Aziz, E.-S., Esche, S. K. & Chassapis, C. (2016). A virtual laboratory system with biometric authentication and remote proctoring based on facial recognition. Proceedings of the 2016 ASEE Annual Conference & Exposition, New Orleans, Louisiana, USA, June 26 – 29, 2016.
  • Zhang, M., Zhang, Z., Chang, Y. & Esche, S. K. (2015). Simultaneous tracking and reconstruction of objects and its application in educational robotics laboratories. Proceedings of the 2015 ASEE Annual Conference & Exposition, Seattle, Washington, USA, June 14 – 17, 2015.
  • Chang, Y., Aziz, E.-S., Zhang, Z., Zhang, M. & Esche, S. K. (2015). Usability evaluation of a virtual educational laboratory platform. Proceedings of the 2015 ASEE Annual Conference & Exposition, Seattle, Washington, USA, June 14 – 17, 2015.
  • Zhang, Z., Zhang, M., Chang, Y., Esche, S. K. & Chassapis, C. (2015). Real-time 3D reconstruction for facilitating the development of game-based virtual laboratories. Proceedings of the 2015 ASEE Annual Conference & Exposition, Seattle, Washington, USA, June 14 – 17, 2015.
  • Zhang, Z., Zhang, M., Chang, Y., Esche, S. K. & Chassapis, C. (2014). An efficient method for creating virtual spaces for virtual reality. Proceedings of the ASME International Mechanical Engineering Conference & Exposition IMECE’14, Montreal, Quebec, Canada, November 14 – 20, 2014.
  • Zhang, M., Zhang, Z., Esche, S. K. & Chassapis, C. (2014). Algorithm modification approach to improve the Kinect’s performance in point cloud processing. Proceedings of the ASME International Mechanical Engineering Conference & Exposition IMECE’14, Montreal, Quebec, Canada, November 14 – 20, 2014.
  • Zhang, Z., Zhang, M., Chang, Y., Aziz, E.-S., Esche, S. K. & Chassapis, C. (2013). Real-time 3D model reconstruction using Kinect for a game-based virtual laboratory. Proceedings of the ASME International Mechanical Engineering Conference & Exposition IMECE’13, San Diego, California, USA, November 13 – 21, 2013.
  • Zhang, M., Zhang, Z., Aziz, E.-S., Esche, S. K. & Chassapis, C. (2013). Kinect-based universal range sensor for laboratory experiments. Proceedings of the ASME International Mechanical Engineering Conference & Exposition IMECE’13, San Diego, California, USA, November 13 – 21, 2013.
  • Zhang, M., Zhang, Z., Esche, S. K. & Chassapis, C. (2013). Universal range data acquisition for educational laboratories using Microsoft Kinect. Proceedings of the 2013 ASEE Annual Conference & Exposition, Atlanta, Georgia, USA, June 23 – 26, 2013.
  • Tumkor, S., Zhang, Z., Zhang, M., Chang, Y., Esche, S. K. & Chassapis, C. (2012). Integration of a real-time remote experiment into a multi-player game laboratory environment. Proceedings of the ASME International Mechanical Engineering Conference & Exposition IMECE’12, Houston, Texas, USA, November 9 – 15, 2012.